Players sit collectively in a room and describe what's taking place in an imaginary world, utilizing dice or other tools to determine whether characters are successful at what they're making an attempt to accomplish. Although "Second Life" exists in a persistent, digital world, it is probably not an MMORPG. Reuters, Nike, Sony-BMG and Toyota are only a handful of the companies which have built storefronts, billboards or information tickers in Second Life. People create avatars, or virtual versi...
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